Marshal base class changes
Change BAB to Fighter BAB, rather than the Cleric BAB.
Add the following to the Major Auras list:
Battle Magic: While this aura is active, one ally gains a bonus on caster level checks and concentration checks equal to the marshal’s Major Aura bonus.
Rally: At the beginning of each allies turn, if they are affected by a fear effect, they may attempt a new saving throw against each fear effect on them; this new save has a bonus equal to the marshal’s Major Aura bonus.
Reveille: Allies affected by exhaustion, fatigue, or sleep effects may immediately attempt a new saving throw against each such effect; this new save has a bonus equal to the marshal’s Major Aura bonus. Allies who are sleeping normally automatically awaken when this ability is used. Allies can be affected by this ability only once per day.
Shield Wall: Allies adjacent to an ally equipped with a shield gain a +2 competence bonus to AC.
Shake It Off: One ally subject to an ongoing condition may attempt a new saving throw to negate the effects with a bonus equal to the marshal’s Major Aura bonus. This ability does not help against instantaneous effects, effects that require recurring saving throws to avoid additional penalties (such as diseases and poisons), or effects that do not allow a saving throw.